![]() This unique blend of artwork and technology is a large part of what gives Aladdin a special place in video game history. ![]() It did so not by leveraging any particularly fancy raster effects or obscure hardware techniques, but rather by pairing effective artwork and design with just the right technology. Aladdin’s beautifully hand-crafted, surprisingly well-quantized artwork set new expectations for many in the realm of what could be accomplished on Genesis hardware. Powered by what eventually became known as “Digicel” technology, along with a solid selection of middleware and some impressive talent, Aladdin managed to set itself apart from other Genesis titles of the era. When it was released back in 1993, Disney’s Aladdin for the Sega Genesis (or Mega Drive, depending on which side of the pond you lived on through the early 90’s) was really a visually striking game.
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